![]() ![]() They also don’t get to play the last 10% of the game, which only unlocks once every boss up to that point has been defeated on regular. It takes away entire stages from each fight, meaning players don’t get the opportunity to appreciate the full inventiveness of every boss design. ![]() In simple mode, the bosses have much less health but also have some of their attacks removed. But what would have been lost if simple mode included everything, and just made the game easier? It’s true that Cuphead could have just had a single difficulty setting, and the game is better for simple mode’s inclusion. In my review of Cuphead, I praised the inclusion of a much easier ‘simple’ mode that also strips out some of the game’s content. ![]()
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